...ing to go over this simple program, to familiarize you with the basic elements of a game program like the ones you will be building. Most programming tutorials start with such so-called 'hello world' programs, since them simply draw the words "Hello World!" on your screen. You will usually want to develop y... ...Read more >>
...last basic type of variables is the pointer, which takes 32 bits of memory. Pointers store locations of data in memory; this will be covered in later tutorials. Okay, that's all fine and dandy, but how do you use these? Well, let's make an example: I'm going to move our text cursor around the screen, and si... ...Read more >>
...is the first game? well technically its tennis for 2 but a more popular variation is called PONG #include "Pokitto.h" Pokitto::Core game; /* In this tutorial we are using fast screen mode. It means screen resolution is 110x88 playerA's buttons are UP and DOWN playerB's buttons are A and B */ //setting vari... ...Read more >>
by request i am adding this one, this is basically explaining how the math works as you might have seen in the tutorials assignment is in reverse to what you might be used to x = 10; in this your assigning x the value of 10 you can do arithmetic with these + - * / % i... ...Read more >>
...any name you want. But It is good to choose name according to the job. Then inside the brackets we can declare parameters as much as we need. In this tutorial we need two parameters. Parameters looks like variables. Actually it's variables. But it's local to the function. The purpose of parameters is to all... ...Read more >>
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