PokittoSound.h File Reference
#include <stdint.h>
#include "Pokitto_settings.h"
#include "GBcompatibility.h"
#include "PokittoFakeavr.h"
#include "PokittoGlobs.h"

Go to the source code of this file.

Classes

class  Pokitto::Sound
 

Macros

#define GLOBVOL_SHIFT   5
 
#define VOLUME_SPEAKER_MAX   255
 
#define VOLUME_HEADPHONE_MAX   (1<<GLOBVOL_SHIFT)
 
#define VOLUME_STARTUP   ((1<<GLOBVOL_SHIFT)/2)
 
#define VOLUME_STEP   8
 
#define CMD_VOLUME   0
 
#define CMD_INSTRUMENT   1
 
#define CMD_SLIDE   2
 
#define CMD_ARPEGGIO   3
 
#define CMD_TREMOLO   4
 
#define STR_PLAYING   0x1
 
#define STR_VISUALIZER   0x2
 
#define STR_LOOP   0x4
 
#define STR_PAUSED   0x8
 

Functions

void pokPauseStream ()
 
void pokPlayStream ()
 
uint8_t pokStreamPaused ()
 
void Pokitto::audio_IRQ ()
 

Detailed Description

Author
Jonne Valola

LICENSE

Software License Agreement (BSD License)

Copyright (c) 2016, Jonne Valola All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  3. Neither the name of the copyright holders nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Function Documentation

◆ audio_IRQ()

void Pokitto::audio_IRQ ( )

Sound class. The Sound class is an API-compatible version of the Gamebuino Sound API by Aurelien Rodot. Because it is a class consisting of only static members, there is only 1 instance running, no matter how many Sound classes are declared (see example below). This means sound can be used through a simple Sound class object or as a member of the Core class.