#include <stdint.h>
#include "Pokitto_settings.h"
#include "GBcompatibility.h"
#include "PokittoFakeavr.h"
#include "PokittoGlobs.h"
Go to the source code of this file.
Classes | |
class | Pokitto::Sound |
Functions | |
void | pokPauseStream () |
void | pokPlayStream () |
uint8_t | pokStreamPaused () |
void | Pokitto::audio_IRQ () |
Software License Agreement (BSD License)
Copyright (c) 2016, Jonne Valola All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
void Pokitto::audio_IRQ | ( | ) |
Sound class. The Sound class is an API-compatible version of the Gamebuino Sound API by Aurelien Rodot. Because it is a class consisting of only static members, there is only 1 instance running, no matter how many Sound classes are declared (see example below). This means sound can be used through a simple Sound class object or as a member of the Core class.